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4th EGPGV 2002: Blaubeuren, Germany
- Dirk Bartz, Xavier Pueyo, Erik Reinhard:

4th Eurographics Workshop on Parallel Graphics and Visualization, EGPGV 2002, Blaubeuren, Germany, September 9-10, 2002. ACM International Conference Proceeding Series 29, Eurographics Association 2002, ISBN 1-58113-579-3
Invited papers
- Toshi Kato, Jun Saito:

"Kilauea": parallel global illumination renderer. 7-16 - Bram Stolk, Faizal Abdoelrahman, Anton H. J. Koning, Paul Wielinga, Jean-Marc Neefs, Andrew Stubbs, An de Bondt, Peter Leemans, Peter J. van der Spek:

Mining the human genome using virtual reality. 17-21
Rendering systems on clusters
- Carsten Winkelholz, Thomas Alexander:

Approach for software development of parallel real-time VE systems on heterogenous clusters. 23-32 - Gerrit Voss, Johannes Behr, Dirk Reiners, Marcus Roth:

A multi-thread safe foundation for scene graphs and its extension to clusters. 33-37 - Jian Yang, Jiaoying Shi, Zhefan Jin, Hui Zhang:

Design and implementation of a large-scale hybrid distributed graphics system. 39-49
Parallel volume rendering
- Antonio Garcia, Han-Wei Shen:

An interleaved parallel volume renderer with PC-clusters. 51-59 - Jürgen P. Schulze, Ulrich Lang:

The parallelization of the perspective shear-warp volume rendering algorithm. 61-69
Parallel rendering
- Michael Isard, Mark Shand, Alan Heirich:

Distributed rendering of interactive soft shadows. 71-76 - Erik Reinhard, Charles D. Hansen, Steven G. Parker:

Interactive ray tracing of time varying data. 77-82 - Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek:

Interactive headlight simulation: a case study of interactive distributed ray tracing. 83-88
Out of core methods
- Wagner Toledo Corrêa, James T. Klosowski, Cláudio T. Silva:

Out-of-core sort-first parallel rendering for cluster-based tiled displays. 89-96 - Shyh-Kuang Ueng, Kris Sikorski:

An out-of-core method for computing connectivities of large unstructured meshes. 97-103
Application parallelization
- Florence Zara

, François Faure, Jean-Marc Vincent:
Physical cloth simulation on a PC cluster. 105-112 - Emilio J. Padrón, Margarita Amor, Montserrat Bóo, Ramon Doallo:

Efficient parallel implementations for surface subdivision. 113-121
Collaboration, earth, and graphs
- Nils Jensen, Stephan Olbrich, Helmut Pralle, S. Raasch:

An efficient system for collaboration in tele-immersive environments. 123-131 - Li Chen, Issei Fujishiro, Kengo Nakajima:

Parallel performance optimization of large-scale unstructured data visualization for the earth simulator. 133-140

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